Wednesday, March 16, 2011

An emotional experience in Castlevania

Many games can provide a emotional attachement with the player. They sometimes even go a limit that question the morals of gamer (even though these characters are not even real!).  Castlevania has had its share of moments that could make the player weep or two. In Castlevania: Belmont's Revenge for gameboy, the player assumed the role of Christopher Belmont who went on a quest to save his son from being cursed by Dracula's power. In Castlevania: Simon's Quest II, the player assumed the role of Simon Belmont from a curse Dracula has implanted in the land. Both these games had a time affected ending, the faster you finished the game the better ending. The series got more emotional as the current generation of games grew older with time. The creators could create more realistic characters. In the early age of the Playstation 2, Castlevania: Lament of Innocence was released. This game revealed the origins of the Belmonts and their destiny to battle Dracula.  *SPOILER ALERT COMING* In order for Leon Belmont to to acquire the true power of the whip, it would require sacrificing someone tainted blood...


It does cause the player to reflect upon the question; would you be willing to lose the one you love to save
 everyone? Situations like these can create emotional bonds with the characters from a video game (even though they arent real). *END SPOILER* In general, these journies fit in with current society. Are you willing to invest everything you own to save mankind (real life reflection; doctors on their journey to end disease). It also may stop player from continuing further into the game because they do not want to find out what ahppens next. When it all comes down to it, you bought the game, and do you really want to beat it now since you what may happen within the game?

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